This is a Forcefield Shader I made for our Game "Rival Beasts" (https://s4g.itch.io/rival-beasts). When your opponent get's enough damage you kick them out of the Arena.
I prebaked the explosion in Blender and adjusted the transparent shader material in Unreal. I linked the Material to the Blueprint so its fully customizable in terms of color, alpha, fresnel, shape etc. on collision.
Furthermore I wanted to show the versatility of the shader. It can be used as shields, item blocks or domes and easily customized by simply creating a new Color Atlas or Texture.
Credit for parts of the shader and Models go to:
https://sketchfab.com/3d-models/overwatch-2-reinhardt-fbx-to-daz-studio-ae945c0029c74a8f91a7b1b36ab6690d
https://www.mixamo.com/#/
https://www.youtube.com/watch?v=8QI6WLbrFEY&t=4180s
Dome Shader for Rival Beasts
Dome in Rival Beasts Gameplay
Prebaked Explosion of Forcefield
Cyber Shield
Magical Forcefield
Item Block